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برنامج تصميم وصناعة الألعاب | Unity Pro 2019.1.2f1

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برنامج تصميم وصناعة الألعاب | Unity Pro 2019.1.2f1

يعتبر برنامج Unity Pro هو الاول عالمياً لصناعة وتصميم وتطوير الألعاب

حيث يحتوى البرنامج على كل الادوات اللازمة لتصميم الالعاب والرسوم المتحركة وأدوات برمجة الألعاب مما  يجعله فريداً من نوعه

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برنامج تصميم وصناعة الألعاب | Unity Pro 2019.1.2f1

برنامج تصميم وصناعة الألعاب | Unity Pro 2019.1.2f1

Unity is a cross-platform development environment for computer games.

Unity allows you to create applications that run under more than 20 different operating systems, including personal computers, game consoles, mobile devices, Internet applications, and others.

The release of Unity was held in 2005 and since then has been constantly developing.

The main advantages of Unity are the availability of a visual development environment, cross-platform support and a modular component system.

The disadvantages include the emergence of complexities when working with multi-component schemes and difficulties in connecting external libraries.

On Unity written hundreds of games, applications and simulations, which cover many platforms and genres.

At the same time, Unity is used by both large developers and independent studios.

Year / Release Date: 2019
Version: 2019.1.2f1
Developer: Unity Technologies
Bit depth: 64bit
Language: English
Tabletka: present

Whats New:

Unity 2019.1.2f1 Release notes:

-Android:Fixed black bar shown on Android9+ devices without notch when in non-fullscreen mode.

-Android:Fixed occasional crash on Moto G when using split binary and loading Asset Bundles from StreamingAssets.

-Asset Pipeline:Asset Bundles – Fix non-deterministic data in asset bundle when using Prebake Collision Mesh.

-Audio:Fixed clip preview autoplay in the object selector.

-Audio:Fixed crash when creating Presets of AudioManager settings and then modifying AudioManager.

-Build Pipeline:Fixed AssetBundles being build differently on each rebuild when “Prebake Collision Mesh” option is on.

-Editor:Fix GameObject preview flickering on mac

-Editor:Fixed attempting to move an entire light probe group ends up selecting a single probe instead.

-Editor:Fixed mouse position in new Input System on mac editor.

-Editor:Fixed the preview pane in the object selector.

-Editor:Fixed UI value synchronization for audio mixer send effects.

-GI:Fixed we don’t check if a point is behind the camera or not. These point should not be included in the selection.

-GI:Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prioritize View is disabled.

-Graphics:Fixed bug when SRVs were not correct for Texture2DMSArrays.

-Graphics:Fixed crash in CameraStackRenderingState::ReleaseResources when exiting play mode.

-Package Manager:Fixed an issue where package tarball files could not be extracted when the target path contained non-latin characters.

-Player:Fixed mouse position in new Input System on mac standalone players.

-Player:Libpng library upgraded to version 1.6.36

-Player:Zlib library upgraded to version 1.2.11

-Prefabs:Fixed Particle System Renderer component appearing when adding a script to prefab instance.

-Prefabs:Fixed prefab asset with orphan GameObject creating dummy root and showing only one child whilst also outputting errors.

-Prefabs:Fixed that opening a broken legacy Prefab Asset in Prefab Mode shows a recursive dialog (hangs the Editor).

-Scripting:Fixed empty project generating a few bytes of garbage every frame.

-Services:Ensure CrashReporting doesn’t capture log messages that occur after the exception being reported

-Services:Ensure symbols are captured correctly on Android

-Services:Ensure symbols are captured correctly on iOS

-Services:Fix crash in signal handler on Android IL2CPP ARM64

-Services:Fixed collaborate turning itself off.

-Services:Symbol upload for Cloud Diagnostics will now work in batch mode.

-Shaders:Fixed the compute shader compilation failure in Vulkan.

-Terrain:Fix the terrain inspector being disabled even after the initial inspector was closed.

-UI Elements:fix: Graphview – Panning quickly make nodes or edges enter their hover state

-UI Elements:Fixed a root cause for a bug causing locked inspectors to not update.

-UI Elements:Pass wheel events in scrollview to parents when they are unused by the scrollview

-Unity Test Runner:Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class.

-Version Control:Fixed YAMLMerge duplicating chunk in output.

-Video:Fixed audio sync issues on Windows in VideoPlayer when seeking.

-Windows:Fixes maximized Standalone window going to fullscreen

-XR:Fix 2D player window crash on resize when started in non-VR and switched to VR.

-XR:Fixed app memory leak when open for extended periods of time.

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