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Duration 4h 49m Project Files Included

ZBrush combines 3D modeling, texturing, and painting into one intuitive digital sculpting workflow. However, it still has dozens of features to master, and the 2018 edition adds tessimation, new deformers, a polygroup generation tool, and more. If you’re a beginner, this course is the best introduction you can get. Instructor Ryan Kittleson helps new digital artists—and those who are simply new to ZBrush—learn all the essential tools and techniques. He shows how to create basics forms with meshes, sculpt details with brushes, paint and texture your models, and render the results—using the same professional pipeline you would for real-world projects. Follow along and learn how to use ZBrush to build the wildest 3D creations you can imagine.

Topics include:
Importing a mesh
Using primitives
Converting ZSpheres to meshes
Sculpting with brushes
Applying materials
Controlling scale
Creating and combining polygroups
Using subtools
Creating insert mesh brushes
Creating voxel models with Dynamesh
Editing a mesh
Working with ZRemesher and the ZModeler Brush
Adding and removing subdivision levels
Moving, scaling, and rotating objects
Painting on a model
Using texture maps
Generating meshes with FiberMesh, NanoMesh, and ArrayMesh
Exporting ZBrush projects
Working with other software




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