password : almutmiz.net

 
 
Game Environment Modeling Pluralsight

[Pluralsight] Game Prop Modeling Fundamentals

password : almutmiz.net

   

Request course

طلب كورس

Written by Curss Curss

password : almutmiz.net

   

Request course

طلب كورس


ReleaseDate“: “2016-12-20T00:00:00Z”,
UpdatedDate“: “2016-12-20T00:00:00Z”,
Level“: “Beginner”,

ShortDescription“: “Knowledge of modern modeling practices is needed to create props in today’s competitive game development market. In this course you’ll examine the provided concept and existing artwork of a prop and create a high detail model that fits those details. Software require: 3ds Max 2017, ZBrush.”,


Description“: “Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping ”hero props” like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and Zbrush. Next, you’ll try your hand at designing unknown elements of a prop without guidance. Finally, you’ll learn to work within the expected game constraints to save time and increase quality. When you’re finished with this course, you’ll understand what goes into creating a high poly game prop and be able to do it yourself. Software require: 3ds Max 2017, ZBrush.”,

DurationInMilliseconds“: 15696000,
HasTranscript“: 1,
AuthorsFullnames“: “Dan John Cox”

Size: 1.27G

password : almutmiz.net

   

Leave a Comment

Facebook
Twitter
Google+0
Linkedin0
Total
0